clean up artist research

during the current project I think I’ve decided that my favourit epart of the process is clean-up, (although I do still have a long way to come with it), so I’ve done a little research on the role.

  • it is up the the clean up artist to maintain consistncey of character throughout production even if multiple artists with different styles work on the roughs
  • articulating and defining character poses moods and motions is key, as well as character attitudes and body language
  • making the character fit into a scene within the layout and background, observing the laws of perspective and scale.
  • ability to articulate character mass and being able to keep the size and sha[e of the character consistent
  • clean up is often a roll given to animators who are relativly new in the industry as it helps with precision and also helps them to build on their animation skills by observing and building on rough animations.

from what I can find I think with 2D animation studios it might come down to just working on what is needed at that point in the process, be it roughs, clean-ip, colouring or compositing, so I guess its a relatively good thing that I’m happy with each stage of the process, but as Sheetal mentioned previously, it is good to email studios with an ideal role in mind so they know how to categories your skills and you could come to mind if they need someone for that role in the near future.

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